Ian Magalhães
Game & UI/UX Designer
Graphic Designer
Producer
Contact
iancarvalhorj@gmail.com
+55 (21) 98620-9215
About
My name is Ian Magalhães
A passionate professional in Game Design, Production, and UI/UX. From an early age, I created and managed game servers, developing daily content and leading teams. My journey led me to work with indie studios and collaborate with well-known publishers. Currently, I am the co-founder of NOX Studios, where I manage projects and teams to create engaging experiences. I am looking for challenges that allow me to grow professionally, contribute creatively, and advance in the gaming industry, especially in the AAA market.
Rio de Janeiro, Brazil
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Prototype
The Elemental:
Stone Age
Game Designer
Game Producer
UI/UX Designer
“The Elemental: Stone Age” is an action-adventure game set in the Aldrigard Forest, where players take on the role of Gaia, the guardian of nature. Gaia must protect the forest from the dark threat of Morgrath, an evil sorcerer. The game combines platform, metroidvania and puzzle-solving elements, offering an immersive experience.

JAM Game
Bubble Trouble
UI/UX Designer
Game Producer
Game Designer
Boubble Trouble is a 2D platformer with puzzles and movement gimmicks.The player controls a slime that can summon 4 types of bubbles that grant him mobility in the scenario to reach the objective, but be careful, the number of bubbles is limited.

Skills


Agile Methods. & Team Management
Notion and/or Trello for team organization and
documentation. Google Docs for sheets and documentation.


Game Design and UI/UX
Figma for wireframes and prototypes
Protopie to see how it moves/works
Miro to mind maps and screen flow


Design and Art
Photoshop for sketch and digital painting
Corel/Illustrator for vectors
Premiere for video editing


Technical & Coding Skills
​HTML, CSS
Unity Engine
Unreal Engine
Project
Racket Heroes:
Champions
Game Designer
Game Producer
UI/UX Designer
“Racket Heroes” is a multiplayer action and competition game that mixes classic Pong elements with special abilities and obstacles inspired by strategy and combat games. Players choose unique heroes, each with their own special abilities, and compete on themed fields to score points by hitting a ball with their paddles. The game combines the simplicity and fun of Pong with the strategic depth of hero battle games.


Project
Captain's Dream
Game Designer
Game Producer
UI/UX Designer





