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Ian Magalhães

Game & UI/UX Designer
Graphic Designer
Producer

Contact
iancarvalhorj@gmail.com
+55 (21) 98620-9215

About

My name is Ian Magalhães

A passionate professional in Game Design, Production, and UI/UX. From an early age, I created and managed game servers, developing daily content and leading teams. My journey led me to work with indie studios and collaborate with well-known publishers. Currently, I am the co-founder of NOX Studios, where I manage projects and teams to create engaging experiences. I am looking for challenges that allow me to grow professionally, contribute creatively, and advance in the gaming industry, especially in the AAA market.

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Rio de Janeiro, Brazil

Prototype

The Elemental:
Stone Age

Game Designer

Game Producer

UI/UX Designer

“The Elemental: Stone Age” is an action-adventure game set in the Aldrigard Forest, where players take on the role of Gaia, the guardian of nature. Gaia must protect the forest from the dark threat of Morgrath, an evil sorcerer. The game combines platform, metroidvania and puzzle-solving elements, offering an immersive experience.

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Game

Magicards

Studio85

UI Designer

UX Designer

Game Designer

I actively worked with Game Designers to design all the best game interfaces. I was responsible for contacting the publisher to inform them about accessibility measures and made several prototypes in Figma and Protopie.

JAM Game

Bubble Trouble

UI/UX Designer

Game Producer

Game Designer

Boubble Trouble is a 2D platformer with puzzles and movement gimmicks.The player controls a slime that can summon 4 types of bubbles that grant him mobility in the scenario to reach the objective, but be careful, the number of bubbles is limited.

Skills

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Agile Methods. & Team Management

Notion and/or Trello for team organization and

documentation. Google Docs for sheets and documentation.

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Game Design and UI/UX

Figma for wireframes and prototypes

Protopie to see how it moves/works

Miro to mind maps and screen flow

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Design and Art

Photoshop for sketch and digital painting

Corel/Illustrator for vectors

Premiere for video editing

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Technical & Coding Skills

​HTML, CSS

Unity Engine

Unreal Engine

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Project

Racket Heroes:
Champions

Game Designer

Game Producer

UI/UX Designer

“Racket Heroes” is a multiplayer action and competition game that mixes classic Pong elements with special abilities and obstacles inspired by strategy and combat games. Players choose unique heroes, each with their own special abilities, and compete on themed fields to score points by hitting a ball with their paddles. The game combines the simplicity and fun of Pong with the strategic depth of hero battle games.

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Project

Captain's Dream

Game Designer

Game Producer

UI/UX Designer

Captain's Dream is an action-adventure game with elements of exploration and naval combat. The player takes on the role of a pirate sailing to a mysterious island, rebuilding his fleet and discovering secrets of the sea. The game combines exploration, combat and progression mechanics, with three main game modes: on foot, in a boat and on foot in a boat.

Other Works

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Work Experience

Game & Level Designer, UI/UX and Producer

NOX Studios, 2022 - 2025

NOX Studios is a company I founded with the goal of bringing the game ideas from my imagination to life. In 2024, the company was awarded a grant from the Paulo Gustavo Law for game prototypes, giving us the opportunity to create our prototype The Elemental: Stone Age, an action-adventure Metroidvania game. I am actively involved in the production, and the experience of leading a team of 10 people has made me a true leader.

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UI/UX Designer

Studio85, 2023

I worked with the Game Design team to create various interfaces that helped players understand the game's proposal and gameplay. The project was extremely complex, involving card game mechanics. Additionally, I used my English skills to communicate with the publisher, which had a dedicated team for UI/UX and accessibility. I became one of the main employees communicating with the publisher due to my fluency in English. Unfortunately, due to an NDA, I can't disclose much about the project, but it was an incredible experience that significantly enhanced my professional growth

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Graphic Designer, Web Designer

JS Atelier, 2014 - 2025

This family business is where I began working at a young age. The company provides services to audiovisual giants like Globo Group, TV Record, SBT, the national cinema, and theater industry. Here, I learned how to manage clients, optimize material purchasing systems, create my first company logos, develop websites, manage NDA contracts, and organize teams. I was responsible for all image and art creation for sublimation and digital media. This company was the foundation of the professional I am today.

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Game Designer & Narrative Designer

Infernalia, 2019

On the Minecraft RPG server Infernalia, I was responsible for creating the entire world's history, creating missions, characters and narratives, as well as economic balancing and player skill progression.

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Game Designer and UI/UX Designer

Los Santos Roleplay(Project), 2020

LSRP was a GTA 5 Roleplay server project where I was the lead UI/UX designer and Game Design. This project helped me find my passion for UI/UX Design, and I decided to specialize in this field, learning how to manage tasks with tools like Trello, Jira, and ClickUP. As Game Designer i developed some economy tricks to balance the gameplay.

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Game Designer and UI/UX Designer

Vortex Roleplay(Project), 2020

VRP was also a GTA 5 Roleplay server project where I was the lead UI/UX designer. This was my first contract in this area, and I assisted the design team throughout the project.

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An amazing experience with game development!

Contact

noxstudiosgames@gmail.com

Phone: +55 (21) 98620-9215

Find-us

Steam
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© 2024 by NOX Studios. All rights reserved.

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